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Not bad, although I do wish it had some checkpoints so that I wouldn't have to start all over from the start after dying.

(+1)

Thank you for your comment! You’re absolutely right. Initially, I planned to implement checkpoints, create multiple stages, and adjust the length and difficulty of each stage accordingly, just like in a typical game. However, since I only had a one-month rental period for the development PC, I had no choice but to focus on a single stage. As a result, the stage ended up being a bit longer and more difficult than intended.

I see, so that's what happened. Thanks for sharing.